Line of Command is a game where the directives come from above to identical layers below but as the layers of hierarchy increase it becomes harder and harder to get to the end result. With every added level to the game, the control complexity increases exponentially and becomes almost untenable when above 5 levels.

I made this as part of an interview process. The original idea is from Idan Rooze's "Press Ctrl", highly suggest checking out his original work. I just made the first level of his game in the Godot Game Engine.

SimpleKeys by beamedeighth
Mr. Circuit by GrafxKid

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